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Showing posts from May, 2006

(Not) Managing Software Developers

Manager Secret Sauce I've managed software developers at various companies, on and off, for about fifteen years. Doing so I've made or watched just about every mistake in the very big book o' management mistakes. So, like many others before me, I thought I'd offer a few observations and tips. I'm not trying to be comprehensive here. It's just some thoughts, just enough of them to fit in a blog. And wouldn't you know it, they fit exactly . Lucky us! Also, I don't mean to be controversial here. However, given that nearly everything I write seems to generate at least some controversy, I eagerly await seeing how far I miss my mark. If today's rant seems boringly obvious to you, then you may very well be a rare breed: a good software engineering manager. I say you may be, because knowing these things isn't the same as practicing them effectively. You may do all my Dos and don't all my Don'ts, yet still find some clever way to be an

Oblivion

So I haven't been blogging lately, because Oblivion doesn't have that feature. On the plus side, though, I've been leveling completely out of control because I was stupid enough to have Athletics as one of my primary skills. If you don't know what I'm talking about, consider yourself lucky. As in, your luck attribute is maxed at 100. Because the game is so damned addictive that when you're not playing, you wind up looking outside and thinking "man, that lighting model is really realistic!" before you remember you're not actually playing at that particular moment. And then you get all bummed, because you're not playing Oblivion. Oblivion is the latest in a series of very long games called "The Elder Scrolls" , from Bethesda . It's a single-player first-person RPG, or "Role-Playing Game" for those of you who've lived under a rock for the past 30 years. RPGs are a genre defined by its immersively intense realism.